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Patch 1.2

 
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Patch 1.2
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Gilgafrow - Briaxus


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Inscrit le: 21 Aoû 2011
Messages: 345
Localisation: Belgeek

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Game Update 1.2 PTS Patch Notes 3/16/2012 The patch notes published for the Public Test Server are not final and are subject to change. Currently, only English notes are available, but French and German versions will be published when they are available. Highlights
  • Players can now unlock a wide variety of rewards by leveling characters and reaching new Legacy levels, including buffs for your characters, unlocking additional Species choices for every class, and upgrades for your personal Starship. Build your own Legacy with the new Family Tree!
  • Lost Island, a new Flashpoint, is available for play! Having uncovered the sources of the Rakghoul plague outbreak in the Tion Hegemony, players must travel to Ord Mantell and confront Dr. Lorrick, the mad scientist who engineered this horrific biological weapon.
  • Explosive Conflict, a new Operation, is available for play! The Trandoshan mercenary warlord Kephess has seized the planet Denova, a world rich in resources valuable to the war effort. Players must assault his war camp, situated atop a mountain in densely-wooded terrain, fighting Imperial defectors and heavy war machines along the way. 8- and 16-player Story and Hard Modes are currently available for this Operation.
  • Novare Coast, a new objective-oriented Warzone on the planet Denova, has been added to the game. This Warzone, like Huttball, supports same-faction matches if there are not enough members of the opposing faction to be found.
  • New repeatable high-level daily missions are available in a new area on Corellia, the Black Hole!
  • Guilds now have access to a shared Guild Bank, accessible on the Fleets, with expandable storage.
  • A new tier of gear has been added for both PvP and PvE.
  • Ranked Warzones are here! Players can now queue up and participate in PvP matchups to rank themselves against the competition.
  • Players can now customize their User Interface by moving and resizing UI elements!
  • A new level 50 World Boss with a challenge for a well-coordinated 16-player Operation Group has been sighted in the Nightmare Lands region on Voss.
  • Players can now leave comments on entries in their Friends List in the Social Window.
General
  • The Imperial Transportation Authority and the Galactic Republic Safety Council have authorized the use of vehicles in Orbital Space Stations and Spaceports.
  • In-game rewards will be available to players who participate on the Public Test Server. Players will receive a title if they attain level 10 on PTS, and another if they complete Chapter 1.
  • A new preference, "Character Texture Atlasing," is now available. Enabling this option increases the texture quality used when rendering character models.
  • A new "Customize" option now appears on the character sheet. One of the features this button enables is the ability to color coordinate any individual piece of armor with the equipped chestpiece.
  • A new preference, "Awareness Radius," allows players to adjust the number of characters displayed on-screen. Reducing this setting can improve performance in crowded areas on low-end machines.
  • On planets with an Orbital Station, players can now travel directly from the planet shuttle on the surface to their ship.
  • The Sprint ability is now available at level 1.General Bug Fixes
    • Cinematics throughout the game have been polished. A large number of cinematics have been improved to address incorrect camera angles, smooth out animation issues, and to correct Companion Characters that appear in the wrong gear or at the wrong time.
    • Cinematics and mission phases have been updated for consistency. For instance, several occurrences of NPCs appearing alive in a phase after a cinematic in which the player chose to kill them have been corrected.
    • Corrected many instances of misplaced geometry, visible seams, and incorrect collision with world objects throughout the game.
    • Many locations where player characters could become stuck on world geometry or fall through the world have been corrected.
    • Some visual effects and animations have been adjusted and fixed in instances where they played incorrectly.
Classes and Combat
Game Update 1.2. contains a significant number of changes and improvements to the overall class balance and combat gameplay in PvP and PvE based on player and guild feedback, focus testing, and more than two months of combat interaction data from our servers. Our overall goal is, as always, to create a level playing field for our players while ensuring that classes retain their unique playstyles and identities.
These changes are not limited to class abilities and skill trees, but also involve modifications to the underlying combat math (for example diminishing returns, additional augment availability, etc.), which has an impact on combat that is hard to capture in a list of patch notes.
Since our changes involve a number of skill changes for many classes, we are refunding all skill points to the affected Advanced Classes so players can adjust the distribution of their characters' skills as they see fit with the new changes in mind. As a reminder, players can reset any character's skill points in the Combat area on their faction's fleet for free once per week (additional respecs cost credits).
Based on community feedback, we have also added a number of improvements to combat gameplay, such as more reactive animations for certain abilities, better visual and audible cues for important effects, and quality of life changes such as more useful combat revival abilities.

For enthusiasts interested in the detailed mechanics of combat and optimizing their own character, we have added a combat logging feature, which writes a machine-parsable file to disk that can provide detailed insights into what really happens during a combat engagement.

    GeneralCombat LogJedi KnightSith WarriorJedi ConsularSith InquisitorSmugglerImperial AgentBounty HunterTrooper
Companion Characters
    GeneralCompanions
Crew Skills
    GeneralCrafting SkillsGathering SkillsMission Skills
Flashpoints and Operations
    GeneralFlashpointsOperations
Items and Economy
    GeneralModificationsVehiclesVendors
Legacy
  • Players can now unlock a wide variety of rewards by leveling characters and reaching new Legacy levels, including buffs for your characters, unlocking additional Species choices for every class, and upgrades for your personal Starship. Build your own Legacy with the new Family Tree!
  • Legacy Experience awarded for Warzone completion and Space Combat kills is now in line with rewards from other activities.
  • Legacy names now display immediately once the player chooses one.
Missions and NPCs
    GeneralWorld MissionsClass MissionsNPCs
PvP
    GeneralWarzonesWorld PvP
Space Combat
    General
UI
    GeneralCrew SkillsSocialCodexGroups and TargetingGalactic Trade NetworkMaps
Miscellaneous Bug Fixes
  • The Jawa Balloon on Tatooine no longer occasionally disappears from underneath players.
  • The Emergency Fleet Pass now takes Republic players to the center of Carrick Station instead of the Tython and Ord Mantell arrival hangar.
  • The camera now collides with water instead of becoming submerged.
  • Opening a taxi terminal now cancels any active ability activation.
  • Corrected an issue that allowed players to use personal Starship doors outside the appropriate range.
  • The /stuck command no longer kills the player if they log out and back in on the ship Holoterminal (or other similar objects).
  • Corrected a rare client crash related to companion weapons.
  • Corrected several ambient conversations that triggered too often or too infrequently.
  • Added musical triggers to some missions and encounters.
  • Numerous spelling and grammatical errors in text throughout the game have been corrected.
  • Corrected several localization errors in text and voiceover.
  • The full area of Club Ufora is now considered a private area (where companions will talk with player characters).
  • Players on Tatooine and Belsavis now only see their own faction's Quick Travel Points on the map.
  • The Chiss social ability is now described correctly during character creation.
  • Republic players can now access the Lower Office Atrium in New Venture Plaza on Nar Shaddaa without passing through Empire territory.
  • The Aim Datacron on Belsavis is now obtainable.
  • Cantina music now plays more consistently.
  • The Imperial Panteer Hideout Bind Point is no longer visible to Republic players on the map.
  • A Bind Point now exists at the Jedi Temple on Coruscant.
  • The High Profile Ward in Shadowtown on Nar Shaddaa now has a medcenter.
  • Players can no longer use Fleet Passes in areas that are Quick Travel restricted.
  • Corrected an issue that caused windowed resolution to not be saved if the desktop resolution changed while the game was running.
  • Clicking off-screen while in dual-monitor mode no longer causes icons to be accidentally dragged when focus is returned to the game.








Gros nerf de la spé folie du sorcier, avec désormais l'impossibilité d'utiliser ma spé hybride...et aucun up de la spé éclair... C'cool /cry

Sinon à part ca je suis en train de dl le PTR pour aller jeter un oeil aux sets de stuff, que je vous linkerai dans la soirée ou demain !


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"Pour battre la République, il suffit d'avoir deux temps d'avance et de se montrer cinq fois plus impitoyables."


Dim 18 Mar - 19:01 (2012)
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Dim 18 Mar - 19:01 (2012)
Gilgafrow - Briaxus


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Inscrit le: 21 Aoû 2011
Messages: 345
Localisation: Belgeek

Message Patch 1.2 Répondre en citant
Comme promis :

Sets PvP


 


Sets PvE


 



_________________
"Pour battre la République, il suffit d'avoir deux temps d'avance et de se montrer cinq fois plus impitoyables."


Dim 18 Mar - 23:15 (2012)
Naryu
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Inscrit le: 20 Aoû 2011
Messages: 186

Message Patch 1.2 Répondre en citant


Mais ... mais ...  Bon bah c'est déjà ça, l'agent PvP et les inqui sont bien xD. Le reste est à chier
 


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Lun 19 Mar - 07:37 (2012)
J'ay


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Inscrit le: 12 Mar 2012
Messages: 10
Localisation: Donaueschingen

Message Patch 1.2 Répondre en citant
Ce stuff là ça sera après le stuff de maître du combat ?

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Lun 19 Mar - 12:43 (2012)
Gilgafrow - Briaxus


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Inscrit le: 21 Aoû 2011
Messages: 345
Localisation: Belgeek

Message Patch 1.2 Répondre en citant
Ouaip c'est le rang au dessus de maitre de combat et du rakata.

Sinon effectivement à part inqui perso les autres me bottent pas...surtout le guerrier spé Biouman >-<



_________________
"Pour battre la République, il suffit d'avoir deux temps d'avance et de se montrer cinq fois plus impitoyables."


Lun 19 Mar - 13:15 (2012)
Naryu
Administrateur

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Inscrit le: 20 Aoû 2011
Messages: 186

Message Patch 1.2 Répondre en citant
Le soucis avec le guerrier : PvE = PvP
 


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Lun 19 Mar - 15:36 (2012)
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